Alain Tull

Dawn-era Morellian gunslinger · WEG D6 custom stat & history page
Design note: This page treats Alain Tull as a custom Dawn of the Jedi-era Wild Space gunslinger and early ancestor of the Tull line. He is intentionally not built as a standard starting WEG character.
“A man with the Shine can feel the shot coming. Alain Tull was the man who made that not matter.” — Morellian frontier saying, later attribution uncertain

Overview

Alain Tull was a Morellian gunslinger of the ancient Wild Space frontier, remembered in later Tull family tradition as one of the first great draw-men of the bloodline. Living in the Dawn of the Jedi era, Alain stood far from the Deep Core conflicts and far from the developing Je’daii understanding of the Force. In his part of the galaxy, uncanny instinct, death-sense, and impossible reflex were not described through temple doctrine. Frontier folk called such gifts the Shine.

Alain himself was not believed to possess the Shine. His legend rested on mortal skill: draw speed, discipline, marksmanship, and the nerve to face Shine-touched duelists without flinching. He carried a single weapon, the prototype Thunderer Enforcer Slugthrower, a heavy Morellian hand-cannon whose design would later inspire the standardized Morellian Enforcer .48 caliber slugthrower.

WEG D6 Game Statistics

Alain Tull, Morellian Gunslinger

Species: Morellian near-Human Era: Dawn of the Jedi Home Region: Wild Space Force Sensitive: No Force Points: 2 Dark Side Points: 0 Character Points: 16 Move: 10

DEXTERITY 4D+2
  • Dodge7D
  • Firearms8D+2
  • Firearms: Morellian Enforcer10D+2
  • Quick draw: Morellian Enforcer11D+1
  • Melee combat5D
  • Melee parry5D
KNOWLEDGE 3D
  • Intimidation6D
  • Law/customs: Morellian frontier6D
  • Streetwise5D
  • Survival5D+2
  • Tactics: duels6D+1
  • Willpower6D
MECHANICAL 2D+2
  • Beast riding5D
  • Ground vehicle operation4D
  • Repulsorlift operation3D+1
  • Sensors3D
PERCEPTION 4D
  • Command5D
  • Con4D+1
  • Investigation6D
  • Search6D+1
  • Sneak5D
STRENGTH 3D+2
  • Brawling5D
  • Climbing/jumping4D+1
  • Lifting4D
  • Stamina6D
TECHNICAL 2D+2
  • Firearms repair6D+1
  • First aid4D
  • Security4D
  • Survival gear repair4D+1

Signature Weapon

Thunderer Enforcer Slugthrower

Model: Tull-pattern Thunderer Enforcer
Type: Heavy slugthrower pistol
Scale: Character
Skill: Firearms: Morellian Enforcer
Ammo: 6
Fire Rate: 1
Range: 3–10/30/100
Damage: 5D+1
Availability: 4, X; unique prototype

The Thunderer Enforcer is an early large-caliber Morellian slugthrower and the probable ancestor of the later Morellian Enforcer .48 caliber line. It is loud, heavy, slow to reload, and devastating in trained hands. Its physical rounds are not blaster bolts, making it a dangerous surprise against opponents used to energy weapons.

Game Notes: Characters with Strength below 3D suffer -1D to their next action after firing the Thunderer one-handed. On a Wild Die complication, the GM may introduce smoke obstruction, recoil strain, casing deformation, a cylinder timing issue, or a deafening report that gives away Alain’s position.

Special Rules

The Tull Draw

When a duel or sudden combat begins with weapons holstered, Alain rolls Quick draw: Morellian Enforcer against the opponent’s relevant draw, attack, or reaction skill.

Alain wins:       Alain fires first.
Wins by 5+:       Alain may shoot, disarm, shoot the weapon,
                  or dive for cover after firing.
Wins by 10+:      The opponent loses their first attack unless
                  they spend a Force Point, possess the Shine,
                  or have a comparable legendary-draw trait.
Wins by 15+:      The duel is effectively decided unless the target
                  is major, armored, Shine-touched, or protected by
                  unusual circumstances.
One Gun, One Judgment

Alain does not receive two-gun bonuses. His mastery is absolute concentration on a single weapon.

When using his own Thunderer Enforcer:
+1D to Quick draw if the weapon begins holstered.
+1 pip to called shots within short range.
No dual-wielding or off-hand benefits apply.
The Shine

In Alain’s Wild Space frontier culture, Force sensitivity is not usually called the Force. It is called the Shine, the glint, the warning, or the breath-before. Shine-touched gunslingers may display effects similar to danger sense, combat sense, receptive telepathy, or uncanny aim, but they explain these gifts through superstition, instinct, and inherited sayings.

Alain is not Shine-touched. Against Shine-touched duelists, Alain’s draw remains a normal opposed contest, but the opponent may apply any appropriate Force/Shine-derived bonuses.

History

Wild Space origins. Alain Tull was born among the hard settlements and open ranges of Morellian Wild Space, where law was personal before it became institutional. A person’s word, hand, weapon, and nerve often mattered more than charters or distant authority.

The Thunderer. Alain became associated with a single heavy slugthrower: the Tull-pattern Thunderer Enforcer. Early accounts differ on whether he commissioned it, inherited it, or took it from its maker after a duel. Later Tull tradition treats it as the first true Enforcer pistol.

Rise of the draw-man. Alain’s reputation came from speed rather than volume of fire. He did not carry paired pistols and did not rely on spray, panic, or spectacle. He ended fights before they became battles.

The Shine and the un-Shined man. Several frontier stories place Alain against opponents believed to possess the Shine. Whether those accounts are literal or mythologized, they shaped Alain’s legend: a mortal gunman fast enough to trouble men who could feel death coming.

Legacy of the Enforcers. In later generations, as the Morellian Enforcers became a recognized sector-wide law enforcement branch, descendants of the Thunderer pattern were standardized and rebranded as the Morellian Enforcer .48 caliber slugthrower. By the time of later galactic legends, that weapon line had become inseparable from Morellian lawmen, gunfighters, and duelists.

Personality & Roleplaying Notes

Alain should not feel like a wandering superhero or a Jedi in a hat. He is a severe, controlled frontier figure: patient until the instant patience ends. He speaks little, watches constantly, and carries himself like a man who knows that every room has a first shot waiting inside it.

He is not cruel by default, but he is comfortable with finality. His morality belongs to the old Morellian frontier: debts matter, oaths matter, cowardice has a smell, and law without courage is only noise.

As an NPC, Alain works best as a legendary ally, dangerous mentor, rival lawman, or unavoidable duelist. As a protagonist, he should be played as highly capable but not invulnerable: one gun, six shots, hard choices.

Campaign Use

Alain is best used as a major NPC, legacy founder, or high-powered solo protagonist in a Dawn-era Wild Space campaign. He is too strong for a standard starting party, but perfect as the kind of figure whose reputation changes the behavior of every cantina, outpost, and frontier court he enters.

He should remain separate from Deep Core Gennonite history unless a campaign deliberately builds a bridge between those distant traditions. Alain’s myth belongs to Morellia, Wild Space, the Thunderer, and the old name for impossible instinct: the Shine.